Grey
"Being a CAD Guy you probably don't know about UVM, but you will "
Your right - I've never even heard of it, You 3D modeler guys have all sorts of features I'd love to get my hands on.
Maps are a weak point in Microsation - I have to use some nasty, time-consuming methods to get a surface that maps well
CAD has some serious drawbacks when it comes to illustration. Not very surprising when you consider that it was designed for engineering. But I've been using it for so long it's kinda grown on me.
Jay keeps telling me that I should switch over to 3DS or Lightwave, he's probably right
"Everything is Modelled. *It's in NURBS, Non Uniform Rational B-Splines. It would be worth your time to check it out. *It's the ultimate solution for Engineers who also do Artwork!"
B-splines I'm VERY well aquainted with
all complex surfaces need to be generated using b-splines.
It's a huge pain, and blows the file size up, and makes updates times annoying, but it's the only way to go.
most of my gentle surface deformation is achieved with bump maps
FAR more easy to define, control, and modify.
and it doesn't require as much resources.
If I modeled all the sag in the wings my file would probably triple in size, given that I'm already pushing 20 meg, I'd say that would kill my PC
BTW - I'm not an engineer - just a dumb illustrator
but I can do a pretty good imitation * :
"I'm not sure what you mean by "A Shift in the Rib. *But I need to do some fine tuning on the fusilage anyway, so I'll get with you later on that issue. "
sorry "rib" wasn't the right word
I should have said stringer or longeron not sure what the right term is
as the fuse narrows down toward the back they removed every other stringer - check your references - you'll see what i mean
Mark