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The forces that flight depends on are Lift, gravity, drag and THRUST (not horsepower). This is where many authors, armchair types and most importantly, flight sim designers fail in assessing the flight dynamics of an aircraft. This was a major issue with the first FM's for Red Baron II/3D.
As mentioned in this thread, the 'transmission' is the propellor and is fixed pitch. I have a file that I compiled with known engine propellor combinations (diameter/effective pitch) to provide sim developers better knowledge.
The variable pitch propellor was invented during WWI, but was experimental.
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