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Old 29 April 2008, 06:07 AM   #6 (permalink)
FlyXwire
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Join Date: Feb 2003
Posts: 833
Quote:
Originally Posted by womenfly2 View Post
I think the ground detail and sky are just as important as the aircraft ... one needs to feel in this single dimensional plane, one it really flying.
The acuity that shelf-shadowing surfaces, directional lighting, reflective materials, and other visual cues or interruptions of these effects being designed into Knights Of The Sky are aimed at increasing the spatial awareness available within the sim. Complimentary to these components, will be authentic and interactive audio levels present to open-cockpit flying, not only for portraying increased levels of immersion, but to allow a virtual pilot greater awareness and perception of his aircraft's flying state. Added to this will be "active air", which can incorporate the elements of prop wash, wake turbulance, flow separation, and naturally-occurring environmental effects.

Designing prominent inhabited areas based on the era's typography and war history will layer-in the context of the fighting environment, not to mention allowing for visual navigation and mission creation.

In short, the sim's design as envisioned, is from the ground up, and to treat its subject period in a new light (literally).
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