Interested in the early war stuff mainly (or anything that actually flew in the war; no harm in integrating all of them, but not gun => less fun); would you be willing to adapt it to our specs, namely segment the ailerons, propellers, rudders etc. and define their axes? I assume the unwraps and textures are ready, since you've got it textured already. What software are you working in (is it Blender?)? Also, how many triangles per model are we looking at? Thanks, anxiously awaiting your answer

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