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As a guideline most of my unanimated FMS models run any where from 1200 to 5000 polys, I generally don't triangulate the polys if I'm importing to directX .X format. Of course I do animate the TW models and they get considerably more interior details. I have to wonder though why do you create damage polys when alpha overlay mapping can be swapped in?
Last edited by LewisS; 23 October 2009 at 12:48 PM.
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