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Old 5 November 2009, 03:47 AM   #4 (permalink)
dglewwe
Scout Pilot
 
Join Date: Feb 2007
Posts: 325
 
Thanks, Al, for the post. I'd venture to guess that the flying aspect of many (most?) flightsims is in accord with the gunnery one, and is perhaps seen by aficionados as accurate/representative of the piloting experience? Like you said: It wasn't an easy task - especially when one considers both the training level and mechanical quality/consistency of the machines of the time (not to mention the overall aeronautical knowledge available to the pilots).

I agree: the game's for fun, and being a "superace" is what it allows people to be --and considering the generally poor reception I've had to my game (minis/dice) that denies players that and creates a mood more of peril and uncertainty (...that "fill your pants" kind of feeling you mentioned...), it's what the market wants.


As to the OP: While I can't vouch for its accuracy, the book "Gunning for the Red Baron" (Bennett) is worth a look to gain a view from the "it was really hard to shoot" perspective.
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