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Thanks, Al, for the post. I'd venture to guess that the flying aspect of many (most?) flightsims is in accord with the gunnery one, and is perhaps seen by aficionados as accurate/representative of the piloting experience? Like you said: It wasn't an easy task - especially when one considers both the training level and mechanical quality/consistency of the machines of the time (not to mention the overall aeronautical knowledge available to the pilots).
I agree: the game's for fun, and being a "superace" is what it allows people to be --and considering the generally poor reception I've had to my game (minis/dice) that denies players that and creates a mood more of peril and uncertainty (...that "fill your pants" kind of feeling you mentioned...), it's what the market wants.
As to the OP: While I can't vouch for its accuracy, the book "Gunning for the Red Baron" (Bennett) is worth a look to gain a view from the "it was really hard to shoot" perspective.
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