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I agree that flight sims 'dumb down' the flight and gunnery models and can't be regarded as 'the real thing' but at least we can try to gain some feeling of what it was like.
Back in the day when the Dawn of Aces flight sim was still enjoyable (before it was turned into the 'Flyboys' travesty), it was noted that the 'boom-and-zoom' tactic was almost impossible to carry out successfully because the gunfire was accurate and effective out to 800 yards or more. The result was that 'turn-and-burn' dogfighting became the only way to go; totally unrealistic, but the only way to avoid a bullet in the back from long range when extending.
The oracles were consulted, the books were read, the arguments were fierce - and we finally managed to persuade the programmers to make 300 yards the maximum range of all aircraft guns. Hey presto, a much better flight sim.
Cheers!
Simba.
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Simba, Bristol, UK.
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