Gaming WW1 Aircombat
What do you want?
What facet of the action are you seeking to experience?
What challenge of the genre raises your competitive spirit?
What decisions do you want to be faced with?
As a "dice rolling designer", I wonder whether what video/computer gaming players want is being answered sufficiently (or at all), and if -perhaps- the response to their desires wouldn't be better met by tabletop/boardgames?