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Old 10 November 2010, 05:09 AM   #4 (permalink)
dglewwe
Scout Pilot
 
Join Date: Feb 2007
Posts: 351
 
Mogadeet wrote:
"I want a game that plays realistically..."


How so? Which facet of aircombat should be represented well?


"... rewards skill rather than rolling."

Agreed -but skill at what?...ie: what part of what a pilot does and/or decides should be the focus of the game?


"When I read an actual account of an air battle and find that something very similar happened in a game..."

I agree that believable / plausible AARs -ones that don't require a spin doctor to shape the gameplay into something reasonable- are a good indicator of whether the game successfully captured the historical action.


"...Canvas Falcons."

Sorry, my google-fu (and memory!) is weak: is there a site/link to a description?
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