Mark,
Heheh, You call that "learning"? Looks pretty educated to me.
Looks good so far. How many polys? You know, now you can do low poly game models too B)
The Dr 1 fuse and wings are pretty easy shapes and all the parts fit together nicely.... this is another reason I have chosen this plane. Not to mention there is a butt load of data on this plane.
Also the Dr1 is a good "parts" plane to recycle from for other planes and future projects. You seem to work with this in mind also. Hmm have you imported your Le Rhone to Max yet? Hows the cross over?
How do like polygon modeling so far. You seem to have a handle on it. How do your renders times compare between MS and Max? Or do you use a 3rd party app. I think new versions of Max come with RayMan.
Ok no more silly questions. I just know it can be a chore to learn a new app.
As for my Dr1 I have yet to actually model any big parts. I am still making the other parts.
This is different from how I have worked in the past, where I start with the fuse, wings, struts, ect.... and finish by doing all the tedious bits and pieces. This seems to really burn me out on a project before its even mapped.
So for this one I am starting with all the little stuff and ending with the easy stuff. Then hopefully as the big parts come together I can maintain interest in the project until its completed.
We will see how it goes anyhow.