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Heh I did not realize until you mentioned the prop positions. They are all in a near vertical position. Especially the Spad in the foreground. DOH! I have started a prop re work. It should not be that big of a deal to fix. *Layers are awesome!* Also I do a sperate scene render of the props and hubs so as I can tweak them without goofing up rest of the scene.
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Hi Tim
I also render out props and hubs (and engines if needed) by themselves so I can bring them in on their own layer.
I can't imagine how else you could isolate it for the radial blur filter.
in fact, I also render out all the individual aircrfat to seperate layers as well.
This way you can individualy fool with hue/sat/brightness etc...
which makes it easy to do the mods I mentioned before.
Also makes composition FAR more easy as you can make small size/angle/location changes to each aircraft.
Can't move them far of course, as they are only "perfectly right" in the original location, but fudging a little isn't noticable.
You have to always be careful of any dead verticle or horizontal elements.
It can easily kill the compositional flow of an image.
Easy to miss, but once you see it, it you usualy sticks out like a sore thumb
layers in photoshop - awesome is the word
The power and utility of this feature is incredible. B)
I find new uses all the time.
I like the mud on the wheels.
I've been wanting to try something like that as well.
Unfortunately my software doesn't have a diffusion map so I can't change the shinyness/reflectivity within a single element.
This latest image of yours was very ambitous.
It's a complicated piece and you pulled it together well.
good sense of atmosphere.
and your textures are nice as always.
Keep it up
Mark