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Art Topics related to WWI aviation artists, art, aircraft profiles, 3D rendering, etc.


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Old 27 October 2007, 12:50 PM   #21 (permalink)
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Taz: The issue of whether plywood sags or not is hard to define depending where the material is located, its grade, etc. I have chose a slight sag due to the nature of the material and its exposure to the elements. In normal renders the sag effect is barely noticable and I hope its introduction adds to the final realism of the whole model.
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Old 28 October 2007, 09:47 AM   #22 (permalink)
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Very impressive!
Thanks a lot.
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Old 28 October 2007, 11:49 AM   #23 (permalink)
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Becco- The 500 or so Triplane photos I have show no sag. So if yours shows sag, it will detract from the final realism of the whole model, not add to it.

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Old 30 October 2007, 07:39 AM   #24 (permalink)
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Originally Posted by Mark_Miller View Post
almost makes me want to use some "current" software for a change.
I'm using a VERY old surface modeler.
and modeling organic stuff like this is virtualy impossible.
so I bump map it. .
Mark.......

Get the software! Imagine a world where your software almost behaves...
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Old 31 October 2007, 11:15 AM   #25 (permalink)
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Nils & Taz: Thank you.

A medium detailed Le Rhône engine is made. For now, some basic Maxwell materials are being used which will be modified at the texturing stage.
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Old 1 November 2007, 01:22 AM   #26 (permalink)
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The engine in place. I'm thinking of making a low resolution engine for any 'in flight' images because all the detail is not required when motion blur is applied to the engine and airscrew.
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Old 4 November 2007, 07:01 AM   #27 (permalink)
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The fuselage covering gets started! I was hoping to stretch some cloth over this part but the result didn't turn out as I hoped - there were problems getting an accurate radius around the framework. So 'plan b' went into action and I made a simple fuselage cover using some splines. The plywood side peices were then used to push out the cloth. With the corners 'pinned' the cloth stretched out much better requiring only a bit of smoothing using Cinemas' mesh brush.
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Old 4 November 2007, 07:02 AM   #28 (permalink)
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I used a similar process as used with the earlier axle fairing part to define the fuselage structure a little. It's only really noticable at certain viewing angles. The tailplane was also made with Cinema's cloth engine but still needs some adjusment. The rudder is to be replaced with a better part.
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Old 4 November 2007, 07:03 AM   #29 (permalink)
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A simple preview render to look at the fuselage from a different angle. Used this test to try out some motion blur on the airscrew. Didn't bother rotating the engine for this test which was only used to get a 'feel' for how much rotation to apply for a future static image. Maxwell's motion blur works very well except when it comes to rotational motion blur and some compromise has to be made with how much movement is defined. Motion blurred shadows help to compensate up for that shortcoming though.

Last edited by Becco_UK; 4 November 2007 at 10:43 AM. Reason: Revised image link.
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Old 4 November 2007, 09:34 AM   #30 (permalink)
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I'm still waiting for take off))))))))
COOL
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