I'm making the wing 'cloth' similar to the axle fairing: usingCinema4D's cloth engine but with a more pronounced effect:
1.Select points of mesh which are to remain fixed.
2. Adjust size and gravity settings in the cloth tag.
3 Run the simulation for a few frames.
The cloth gravity value setting was found with trial and error, - because the cloth was being reduced in size I still needed the underside of the wings to have a very slight sag.