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Old 15 June 2008, 04:57 AM   #1 (permalink)
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Fokker Dr1 - ‘Remember Me?’ (Part 2)

Highslide JS

Another work in progress (initial thread: Fokker Dr1 - ‘Remember Me?’ ) gets transferred over to my newish computer. I last worked on this Fokker Dr1 when the Maxwell Render Cinema4D plugin was at an earlier version and have ended up sorting out some issues with the Maxwell materials being used.

Used this preview to see how the Alpha imaged worked when composited with a sky photo.

Now it renders ok I can carry on with finishing of the fuselage.
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Old 18 June 2008, 08:31 AM   #2 (permalink)
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Highslide JS

The first new part of this revived project is a gunsight - mostly just a collection of Cinema4D primitives welded together. Non functional front and rear optic lens are included. Plain Maxwell materials used. No texture maps yet but the material does include a small percentage layer of chrome IOR data to enhance the finish.
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Old 18 June 2008, 08:32 AM   #3 (permalink)
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Highslide JS

Gunsight roughly scaled and positioned.
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Old 18 June 2008, 12:19 PM   #4 (permalink)
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Glad to see your project continue.

You do great 3D work.
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Old 22 June 2008, 10:16 AM   #5 (permalink)
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Highslide JS

ManfredL: Thank you. I had to leave this for some time but it's now progressing again.

I recently found some reference material giving a clearer and more accurate view of the lower front front fuselage. So, the lower front has been reshaped, the engine firewall wrapped underneath the front and seperate panel with a working inspection panel added.

Adding these new bits finally allowed me to fix the front undercarriage 'struts' into place and add the bracing wires. Getting there slowly!

Used this preview to try out some revised motion blur settings on the airscrew and rotary engine.

Last edited by Becco_UK; 22 June 2008 at 10:16 AM. Reason: Remidy typing error
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Old 25 June 2008, 04:31 AM   #6 (permalink)
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Highslide JS

For quite some time the rudder has been 'floating'. It's now fixed into place and the rear of the fuselage modified. Also improved a bit is the tailskid.
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Old 27 June 2008, 10:31 AM   #7 (permalink)
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Once again, lovely render.
The render engine seems to be able to do very atmospheric shots.


Due to the excellent 3D work I see here I started learning the free Blender and build my first N11 like contraption in baby steps .

Its difficult to learn such complex software if you're over 40 and don't have an engineers mind but has some strange attraction to it. But you don't have to clean the modeling workbench afterwards which is a plus.
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Old 28 June 2008, 12:18 AM   #8 (permalink)
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Highslide JS

ManfredL: Thank you. For a few years I have been using Maxwell Render ( Maxwell Render ) to do most of my rendering with Cinema4D used for the modeling. Blender is a very capable program and ideal for those wishing to start out in 3D.

Anyway, the Fokker gets a new set of wheels! I've decided these should have their own texture map and depicted is the rough colour - weathering to be done when model is closer to completion.
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Old 28 June 2008, 09:45 AM   #9 (permalink)
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The wheels and lower surfaces will really come to life once a little dirt and oil is added.

Thanks for the impressive link. I rarely believe in commercial slogans anymore - but light simulator is not a lie for this renderer
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Old 1 July 2008, 02:31 AM   #10 (permalink)
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Great work at all!
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