Games and Flight SimsTopics related to Red Baron, Dawn Patrol and other WWI aviation games
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Piquet have announced that they will be selling "Jump or Burn" at Cold Wars this weekend. Anyone already going or close enough to Lancaster, Pennsylvania, to check 'em out?
This is good news
It would seem that WW1 aerial games are on the increase, what with this and the forthcoming 'Canvas Falcons' game and miniatures line.
Anyone care to supply a review?
Thanks for the info von Lemming
__________________
'No call from the army must ever find the RFC wanting - Hugh Trenchard
Time spent modelling is not deducted from ones lifespan.
Possibly in the near future the 8th edition of Dawn Patrol(formerly FIght in the Skies ) could be released. It looks like they have most of the work done. Dave
"Jump or Burn is an off shoot of Piquet but it is its own game. The card decks are driven by a different set of mechanics than normal Piquet for exactly the reasons stated by most of you above. You can't have a Sopwith Camel sitting idle in the fluidity of air combat.
JoB handles this with an elegance that is unlike any air war game I have played.
This is snipped from the rules:
------------------------------------------------ 1. Build a deck of cards for each aircraft. The composition of each deck can be found in the AIRCRAFT DATA TABLES. The deck will be 21 cards plus up to 3 ace cards. The deck represents the qualitative capability of the aircraft and the possible actions that are available to a player over the course of a GAME TURN. Each GAME TURN is subdivided into 3 GAME MOVES.
2. Shuffle the deck and deal out 7 cards. These cards represent the possible actions available to the player (henceforth referred to as the 'pilot' in a GAME MOVE. Each game move is made up of 7 SEGMENTS.
3. Each pilot now plays one SEGMENT by playing one card. After a card is played each pilot must declare any intended action. In some cases more than one card can be played in one segment. The possible multiple card actions are described in the card definition section of the rules. Each Pilot must play his card in the following sequence each segment: -----------------------------------------------
Then there is a list of requirements for playing the cards.
Obviously I can't print the rules here but you see how the cards are used - not like traditional Piquet at all.
It is fast, furious and fun. It has agreat campaign system as well.