The Aerodrome Home Page
Aces of WWI
Aircraft of WWI
Books and Film
The Aerodrome Forum
Sign the Guestbook
Help
Links to Other Sites
Medals and Decorations
The Aerodrome News
Search The Aerodrome
Today in History
The Aerodrome Forum

Learn how to remove ads

Go Back   The Aerodrome Forum > WWI Aviation > Games and Flight Sims


Games and Flight Sims Topics related to Red Baron, Dawn Patrol and other WWI aviation games


Welcome to The Aerodrome Forum, an online community where you can discuss WWI aviation with thousands of other members from around the world. To gain full access to the Forum you must register for a free account. As a registered member you will be able to:
  • Post messages and search the Forum

  • Privately communicate with other members

  • Participate in live chat sessions other members

  • View images by talented aviation artists in our Gallery

  • Buy, sell or trade items in our Classified Ads
All this and much more is available to you absolutely free when you register for an account, so sign up today! If you have any problems with the registration process or your account login, please contact us.

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 4 November 2005, 08:12 PM   #11 (permalink)
Forum Ace
 
FlyXwire's Avatar
 
Join Date: Feb 2003
Posts: 918
Quote:
Originally Posted by David_Layton
Both state that once the takeoff roll begins and hte plane hits about 10 15 mph, the torque effect goes away and the airflow over airframe stabilizes the situation.
This is also evident from viewing the Memorial Flight Association's video showing their Fokker Dr.I taking off..............just a quick flick of the rudder to maintain the line, and tail up for sustained directional authority.

Anyone can download the video from their website and see it for free!

Richthofen's Skies has modeled this unrealistic torque effect on take off from the beginning!

So claim "very realistic flight model" all you want, but the results can't be reconciled against the historical record..............and that's where we're comin' from.
__________________
Dave S.

"Real aviators are very sharp and not so timorous. That did not help their good relations with the bureaucrats." Willy Coppens
FlyXwire is offline  
Old 5 November 2005, 08:41 AM   #12 (permalink)
Scout Pilot
 
ww1 ace's Avatar
 
Join Date: Feb 2004
Location: Delphos,OH
Posts: 330
 
There are no videos from targetware.net! None at all of combat. You'll have to join the TW community. Don't worry though, it's free, although it will be about $10.00 a month here pretty soon. Once that happens, I'm outer there.
ww1 ace is offline  
Old 5 November 2005, 01:04 PM   #13 (permalink)
Forum Ace
 
FlyXwire's Avatar
 
Join Date: Feb 2003
Posts: 918
Ace,

I'm referring to videos available of actual aircraft flying, not flight sim footage.

Specifically, those from the Memorial Flight Association's website, which is a foundation in France that's dedicated to the restoration, operation, and building of early aviation aircraft and exacting replicas (they have one of the finest flying collections of WWI aircraft in the world)!

If you're interested you can link to their video library here:

http://memorial.flight.free.fr/gallery1uk.html

Note: You'll first need the RealPlayer video utility to play these videos.
__________________
Dave S.

"Real aviators are very sharp and not so timorous. That did not help their good relations with the bureaucrats." Willy Coppens
FlyXwire is offline  
Old 8 November 2005, 12:56 PM   #14 (permalink)
Chiggy_v
Guest
 
Posts: n/a
Since it is still beta there won't be any charge for a couple of years and when there finally is one, assuming flight games don't die out completely that is, there will be a Korea, WWII Pacific, WWII North Africa and perhaps a Vietnam model to use. So it will be 5 simms in one. That would be 2 bucks a month per simm if they break it down. 50 bucks a game then 30 bucks an addon in off the shelf is little different in my book.

I'm sure that they will fix what you see as non-historical fly. But development takes time. I personally enjoy the challange of the game, it makes it less about your internet ping, cpu speed, and joystick and more about skill. The harder the FM the more its going to be pilot skill. The easier the FM the more it's going to be hardware that decides the fight!
 
Old 8 November 2005, 01:18 PM   #15 (permalink)
Forum Ace
 
FlyXwire's Avatar
 
Join Date: Feb 2003
Posts: 918
Well then we'll continue to wait and see if the TW engine is ever updated to fully enable the flight models to be considered very realistic.

I've always maintained that you compare sims to history, and not history to sims.

Most anyone is willing to give a game a pass if it generates combat results that compare well with history, or even better, flight results and combat results that reconcile well against the historical record.

In the meantime Chiggy, you have a good time with RS......nothing wrong with that!
__________________
Dave S.

"Real aviators are very sharp and not so timorous. That did not help their good relations with the bureaucrats." Willy Coppens
FlyXwire is offline  
Old 8 November 2005, 09:18 PM   #16 (permalink)
Chiggy_v
Guest
 
Posts: n/a
Thx and I think what you guys are working on looks really good. As long as wwi flight simms make it, and people have fun playing them then we all win!
 
Old 9 November 2005, 02:16 AM   #17 (permalink)
Forum Ace
 
FlyXwire's Avatar
 
Join Date: Feb 2003
Posts: 918
Absolutely!

__________________
Dave S.

"Real aviators are very sharp and not so timorous. That did not help their good relations with the bureaucrats." Willy Coppens
FlyXwire is offline  
Old 11 November 2005, 07:39 AM   #18 (permalink)
Chiggy_v
Guest
 
Posts: n/a
Did something interesting yesterday. I edited my joystick file and put some left roll in the plane when the stick was in neutral and set the center up so that I would have a slight climb at 74mph in a DH2. I started the engine and left the stick alone and it actually turned right for about 10 seconds then after it had enough speed it rolled straight and true and took off without me having to touch the stick. So the problems with learning to take off may be related to stick setup more then the FM being difficult! I was shocked that the DH2 would be able to take off without my adjusting the stick but it did!

And I used to crash on takoff all the time LOL!

The torque seems to ease up but not go completely away after you have some speed up.

So ace if you will email me your joystick file I will make some changes and send it back for you to try if you want!
 
Old 19 November 2005, 01:49 PM   #19 (permalink)
Forum Ace
 
BLOWHARD's Avatar
 
Join Date: Jul 2005
Location: Round on the ends and high in the middle
Posts: 801
 
Hey guys, Chiggy, Ace, FlyX and all. In case there are people lurking here that might be interested I felt I should add to some of the things that have been brought up here.
The first and most important is that it's a beta and still in development, not complete by any means.
The second is that there are really 2 things in development, the game engine and the game module. The Richthofen's Skies development team works on the module itself, not the game engine. The Targetware group does all game engine development.
I know you feel like this is a cheap excuse, or no excuse at all FlyX, but it is the truth. We just can't model gyroscopic progression, or any other features in our flight models until it's a feature of the Targetware engine. Aside from saying udates are being worked on at the moment, I'll leave the Targetware side out of the argument as I'm not involved and I'm not a tech head. I will say it's a great group of guys and I think everyone in all the module development groups have faith in them to continue adding and updating the engine.

It all comes down to one thing, if you're interested, try Richthofen's Skies first with the understanding it IS a beta, don't judge it by words alone.

BTW, thanks for posting here Chiggy
BLOWHARD is offline  
Old 21 November 2005, 01:11 PM   #20 (permalink)
Scout Pilot
 
ww1 ace's Avatar
 
Join Date: Feb 2004
Location: Delphos,OH
Posts: 330
 
HEY BLOW, how u doing!
__________________
ww1 ace, loyal Monkees fan, commanding officer of the Escadrille Lafayette, and a loyal moped rider. Uhhh can I get any more boring?

www.targetware.net
ww1 ace is offline  
Closed Thread

Bookmarks

Tags
richthofens, skies, online, play



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Targetware- Richthofen's Skies Next Release mossie Games and Flight Sims 1 25 March 2007 08:25 AM
Billy Bishop play karrart Upcoming Events 2 13 July 2006 03:02 PM
Wanna Play on line??? shmeer Games and Flight Sims 3 30 May 2006 12:21 PM
Can't play online anymore!!!!!!! Nick 2002 2 17 January 2002 01:27 PM
Play Station II Chris_Tydlacka 2001 0 8 September 2001 06:45 AM


All times are GMT -8. The time now is 05:41 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.5.1 PL1
Copyright ©1997 - 2012 The Aerodrome