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Games and Flight Sims Topics related to Red Baron, Dawn Patrol and other WWI aviation games


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Old 23 December 2005, 10:18 AM   #11 (permalink)
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Quote:
Originally Posted by propsimviator
Somebody wee in your Wheaties this morning? lol

Unless you have some inside information (and hence, my question), you don't know just what kind of access Gennadich has to Oleg's code, nor which version of it.
Then perhaps wee should stay tuned, and not assume wee or anybody else knows what proprietary arrangements have been struck.

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Old 23 December 2005, 10:22 AM   #12 (permalink)
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I will definitely be staying tuned. I am looking forward to this as well. I just am not holding out hope for it given the nature of these releases. lol But you modder comment just struck me since that's basically what GT is doing, but with perhaps a bit more access and leeway than groups like OFF or FS-WWI.
 
Old 23 December 2005, 10:46 AM   #13 (permalink)
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Perhaps so!

Still there's few modders out there that can devote the resources needed to make a stand-alone WWI sim (just basic economic/intellectual reality).

As modder/gamers we use our spare time to contribute to our hobby.......as professional developers, concerns like Gennadich and Third Wire have a lot more invested (and at stake) than any of us ever will.

(just ask John McKay ex-KOE and Project A developer)

I hold every WWI retail developement that comes along dearly.......many teams have rolled the dice in the past........and ultimately failed. Making sims and bringing them to market seems more of an art than a science nowadays, so when some developer comes along with an eye to give WWI a try, it's time to lend support in anyway possible, and to keep the fingers crossed that maybe this one will actually make it to.......the end market!
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Old 23 December 2005, 11:04 AM   #14 (permalink)
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I'd still like to know how well these (seemingly HUGE) models will fly online or even offline in lage groups. Rendering 4-5 of these things at once with the terrain and effects makes me think nothing but the biggest baddest computers will run it. Of course, for this detail, it would be worth it

FlyX, I didn't mean put us, the WW1 builders, out of biz. I meant EVERY flight sim. If you can get this much 3D detail to run smoothly in numbers needed for typical WW1 combat on a moderately fast computer, they've got a BIG leg up on the rest of us
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Old 23 December 2005, 11:16 AM   #15 (permalink)
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Hey Blow,

Wasn't meaning to zone-in on your comment, more just to use it as a spring-board for may follow-up.

None of us really know what's comin' down the pike for sure......lots of guesswork, and basically a bit of hopeful suggesting!

=FB=LOFT on the GT forum did have this to say about the Gotha model:

"As an answer to all who requested us if we would have bombers in the game. We will have.Here is a prototype of GOTHA, now the plane is only 30% finished. Frequently we are asked how many polygons are there in the models, this one has 6000 polygons.

Thought we have some other models which have less."


That's not too bad for a non-flyable aircraft.....maybe we should ask them about the flyables types though.......lol!
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Old 23 December 2005, 02:58 PM   #16 (permalink)
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They do look great but I have to wonder what kind of drain they'll make on video memory and if they've tried flying these things around online in any numbers.
They look like they're way beyond what other games, even the most memory thirsty games have for detail
If it does works, they'll put everyone else out of business as far as 3D detail goes
The trick is level of detail model/graphic switching. Hopefully it will be thoughtfully integrated into programing.

With what ever comes of it all, I just hope they don't release a flawed product such as had been done by BoB2. I am more than a little cautious when non industry folks try to put a finished commercial product together.

Best of luck
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Old 23 December 2005, 08:41 PM   #17 (permalink)
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CC guys, we'll have to wait guess as I'm not going to buy a PC it doesn't really matter to me Just ogling all that detail!
Speaking of detail, 6000 polys might seem like a lot but for that detail shown, it's pretty thrifty! Especially if they're 3 sided. Good looking model, you betcha!
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Old 24 December 2005, 09:55 AM   #18 (permalink)
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This is a quick shot of the Gotha that we had in KOE. It's about the same level of detail as the GT Gotha.

One aircraft flew fine. Put 6 aircraft in the world and the frame rate tanked, according to one of the programmers. The main problem was that our renderer had not been optimized. Seems the other programmer who was suppose to be working on it was pre-occupied with trying to fix the terrain system and hadn't spent anytime on the renderer.

Both programmers told me that the number of polygons in a model was no longer the main issue with the new video cards. The enemy of high frame rates was groups. The damage model required that the plane be able to break apart into logical groups. With all the struts and the large wings our bomber models had a very high number of groups.
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Old 24 December 2005, 12:28 PM   #19 (permalink)
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It's a never ending battle, how can us sim guys have our detail and fly it too?
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Old 24 December 2005, 01:33 PM   #20 (permalink)
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