I agree with you Dave. I think the technology is there now that the flight and combat aspect of the sim can be complicated enough to test even the hard core flight simmer. I know many of my friends are still in awe of how I can hit anything in Red Baron - they simply cannot pilot the aircraft. Mind you - Red Baron does not factor in many outside forces like wind - something this sim should be able to do with no problem. Also, the combat should be tricky enough now with new technology. Look how far we've lept from Medal of Honor on the PS1 to the latest Call of Duty 2 for the PC - big difference. I suspect the dogfighting will feel much the same way if they nail it.
It kills me that there won't be a dynamic campaign editor. I'm primarily an offline pilot. First, I'm on dial up (out in the boonies), and second, the mmp on Red Baron works best if you're in a squadron - something I never had the time to do. Melee combat and "get the baron" games always felt shallow - and were usually populated by teenagers bent on destruction. I flew a few simulated combats with full squadrons online and it was great - but on dail up... I drove them nuts with the lag.
So good AI and a dynamic campaign are huge for me. That said - I've seen from my experiences in CoD2, that even a scripted mission, when done right, has the potential for a lot of replay. If they toss in a mission editor, I'm sure we could construct a nearly limitless series of missions to enjoy. The options are huge - I imagine flying an artillery spotting mission over Verdun during the siege of 1916 would be incredible - just picture the sight of thousands of soldiers spilling over the trenches, inching their way towards the fort while you spot artillery, in the midst of a flak barrage...I'll stop now lol.
Personally I think the dynamic campaign is dead because of the need for profit. If you make the end all, be all WWI flight sim
and give it a limitless campaign - there is no reason to make add on packs, or sequels. Just think if CoD 2 was a series of big WWII maps with randomly generated squads. You'd never have to buy another WWII FPS for years.
So if I was in the shoes of a publisher, and I needed to turn a profit on a small market, yeah, make it scripted and leave me room for more add ons later. Just makes sense...though it still irks me lol.