From Team Gennadich website posted today
http://www.gennadich.com/lang/en/):
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Official announcement from GT and d-strict teams
Dear customers. Our teams are happy to announce about collaboration over our project. As many of you know, that during last time both companies where concentrated over work at the same theme projects during 2006. It was "Sykorsky" project for d-strict team
www.d-strict.com , and "Knights of the Sky" for GT team
www.gennadich.com . Both projects are pointed for simulation of WWI theme. During long period of negotiations we have decided that we can reach much more results and success while working together. Our joint work can give us much more that before and unite all best things that yet have been done from both projects. Our customers will be able to get much more complicated and qualitative product, while our companies will collaborate together to act for simulation market with better success.
Our teams resources collaboration are planned for early of July 2006. GT team will be as tech base for project. Sykorsky team members will be transferred into GT team and all items done for Sykorsky are included into "Knights of the Sky" project. We sure about that, that we will use all those materials in right way to bring out maximum quality products into game development market.
Stay tuned for more info about.
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From d-strict
"Sikorsky" is working name of game, based on graphics core DigitalNature and a set of libraries, developed by d-Strict and which provides realistic physics behavior of real objects in the simulation.
The project itself is classical aircraft simulator. The main task of the project is realistic simulation of WWI aircrafts flight model, historical accuracy of different details and characteristics of aircrafts and vehicles.
The game will present aircrafts and vehicles of different countries participants of WWI, as well as real war zones and in addition it will present a museum with description of historical facts concerning different crafts in game.
Key features:
- Realistic physics of propeller-driven airplanes.
- Detailed crash model.
- It is possible to play for pilot or gunner (on some aircraft models)
- Realistic physics of ground vehicles.
- High detail level of aircrafts and ground vehicles.
- Missions are based on historical war-operations.
- Simulated war zones correspond to real battle fields.
- High quality rendering of environment effects.
- High level of landscape details, vegetation, water surfaces.
- Dynamical lighting and shadowing
- Huge landscape sizes (300х300 km and greater).
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Looking even more promising, they have a partner not a competitor.