Yeah, that pretty well sums it up. It would be terrific to have the whole thing as a computer sim, but (alas!) my knowledge in the field is lacking (gross understatement). As you say, it has so many potential possibilities.
Right now all I can say is that when you start playing out the campaign as it exists, you are so busy focusing on the present situation that there isn't a lot of time to dwell on replays. At the end of each combat you need to attend to a variety of administrative details (awards/promotions plus replacement aircraft/crew, hospitalisations etc...), and when that's all done you line them all up again and turn vicious with your fellow player/s.
A lot of the time you are trying to look forward to a time when you can settle accounts with a particular ace that you'd just love to bring down. One time Sam (my fiance) named one of her Albatros DV aces Arnold Schwarzenegger, and I just couldn't cop that as a realistic name for a WW1 pilot. During a dogfight early in 1918 he stopped a bullet. It reduced his ability, and the gunfire also happened to cause some nasty damage to his plane, but it didn't go down straight away. Then, just before my fighters had to break off, one of my boys clobbered him. The crash didn't kill poor Arnold (worse luck), but he got hauled off in an ambulance. Now I just wanted that sucker to come back from hospital so that I could finish him off. He wasn't that good to begin with, but had scored 21 kills (more than to be expected for a campaign) and had increased his skill level accordingly. As you would be aware, many pilots injured in combat (eg
Kurt Wolff) are killed as soon as they return to action, whilst others (MvR is the perfect example) take some time to regain their touch. RR works the same way, and Arnold would come back somewhat worse for wear. Unfortunately for me, no positions for a staffelfuhrer became vacant for the remainder of the war, and I was left chaffing at the bit for that entire time. I mean, if he had come back he was Terminated!
That's what I like about this idea. Things always play differently: surprises, satisfaction and frustration are distributed very evenly.
norm219