Hi all,
Last night my wife and I played GDW's Blue Max board game, and quite frankly, we had a ball!
Robin decided that she wanted to be an American, so she chose a Spad 13 painted as
Reed Chambers's post war American flag scheme (she wanted to be
very American). I chose MvR's Dr.1. No, that's not a historical match up. No, we didn't care.
For those who don't know, Blue Max is a multi-player board game that simulates dog-fights over the Western Front during WWI. A good review can be found here:
http://www.panix.com/~sos/bc/bluemax.html
FWIW, I don't quite agree with the reviewer that the altitude rules of the second edition detract from the game. We've played the game both with and without the altitude rules, and we prefer the game with them. Neither my wife nor I are experienced war gamers, and we didn't find the altitude rules difficult.
The few other inconsistencies in the rules are easy to overcome.
The upshot is that Robin and I had a great hour or so playing the game (including setup). I was especially impressed with how well the game simulated the capabilities of the planes we used. Robin is not a WW1 nut like us, but she realized that her Spad was quite a bit faster than my Dr.1 and she kept her speed up throughout the engagement (until she spun due to a wing hit

). I, on the other hand, used the Dr.1's maneuverability to keep her in my sights for much of the dogfight.
However, her plane is much sturdier than mine, and after two long bursts and hits from my guns, she was still flying (but smoking) and capable of absorbing more punishment whereas I was a fews hits away from crumbling out of the sky after just one hit from a close range long burst from her. Furthermore, the dogfight spiraled downwards as was often the case historically.
The fight ended in a draw as it was time for us to turn it. We saluted and flew off (and then packed up the game).
I can see how one might be tempted to try to tweak the rules to achieve more "realism," but then the game would probably lose most of its appeal. This is a great game for me (the WWI aviation nut) and my wife (the non-nut) and other (non-nut) friends to play.
I don't have experience with other WWI aviation board games, but I would definitely recommend this one.
For those that have played Blue Max as well as other WWI aviation board games, what do you think of it and how does it stack up to other games with the same theme?
Regards,