Abstract from Skidmark notes at SIMHQ forum (caution: they are not quite updated, but should give a basic clue):
GETTING STARTED:
This concept is to get a modernized, utilitized, well tested install to use as an archive to re-copy for adding various planes patches (UOP's)to.
1) Do the "FULL" install from the CD. COPY the VIDEO folder from the DATA folder on the CD to the DATA folder in your install so you can run the game without the CD in the drive. When you double click your RB3D shortcut or BARON.EXE you will get a "disk missing" window, click on the Maltese cross on the upper right 6 times to start the game without the CD.
2) If you're using RBII this is the first page you want to visit to upgrade RBII to RB3D (rb3d_spr.exe)and MMP (rb3d1078.exe):
Files Main
If your RBII is Valueline or Sold-out-Software you will need to look at this:
RB3D Tips You now have RB3D!
NOTE: A copy of "AUTOEXC.NT_" should be in your WINDOWS/SYSTEM32 folder. If it's not there, it's somewhere else on your system. Do a search and put a copy in the above folder.
3) *OPTIONAL* Install CM11. (available on the HA site link further down). You will need the file "VBRUN300.DLL" in your WINDOWS/SYSTEM folder.
CM11 has many features to aid the game like installing minor patches safely,restoring killed pilots, controlling gunnery,and starting the War as early as Aug 01,'15. This procedure is appended at the bottom of this post.
NOTE: High modern processor speeds have been causing some 'nosing over' problems which are addressed by the "First Aid KIt" available at Wings Of Valor link.
NOTE: In Win XP with USB joysticks the sound runs one time then quits. The "XP workarounds" lock the in-game PREFERENCES, so get them set to your liking before applying any XP fixes. An XP FIX is already included with FCJ-CP (described below).
Otherwise, here is one "XP/USB nosound" workaround:
http://www.wings-of-valor.net/files/...orkarounds.pdf
4) *OPTIONAL* Install FCJ-CP (CP=Control Panel, it's stand-alone and works with all RB installs).
SWWISA-CaptDarwin The XP "fix" is a checkbox in SELECT SETTINGS - SOUND. All your in-game PREFERENCES can be set here. You can set up PROFILES for different settings, very nice!
5) Video Modes: The game is primarily intended to be run on the now unsupported Voodoo (GLIDE)vidcards but several "wrappers" allow the calls to be interpreted by DirectX or OpenGL to simulate GLIDE. Install "DgVoodoo"(uses DirectX) or the "GlidOS"(OPenGL) to run in GLIDE mode if you don't have Voodoo vidcards. Requires good PROCESSOR power for acceptable FR's and lack of terrain distortion. You will likely have to experiment with several versions before getting the best possible results for your machine. There's no general rule for which will work best on any given computer. You may still see some occasional terrain corruption from RB's limited memory getting overloaded. To temporarily fix it, R-click mouse while flying to get a menu, click SCREENS then select any other resolution than what it currently is (this clears the memory).
Examples of each type of "GLIDE wrapper" can be found here:
Polovski's WW1 flight sims Read about the required settings carefully.
Gabi's reprogrammed GlidOs "09rc9" here:
Revenge of the Jastas III
The "GlidOS" versions have an "OpenGlid.ini" file which needs to be edited for the wrapper to work for Rb3d.
DO NOT MIX/OVERWRITE THE "GLIDE2X.DLL"'s of DgVoodoo and GLidOS. Test the "GLIDE" operations in FLY NOW.
The other graphics choice is Direct Draw or WINDOWED mode (WINDOWED is DD but also protects your Desktop settings from being corrupted if you are having serious program crashing problems with the game), has excellent FR's,less smooth shading, some pixelation at low altitude, no trees or clouds to fly in. Nice terrains and objects for DD (usually placed in the DATA\SHELLPAT folder for Single Player)are available at the HA site under "Scenery".
6) Terrains are independant from UOP's (UnOfficial Patch) so you can switch them out as you like to get different looks in the game. CM11 can do this quickly and safely.
Some terrain choices are: (these are GLIDE terrains,they go in 3DPatch)
6a) OTE/PL combo terrain/effects: (at the HA site)