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Go Back   The Aerodrome Forum > WWI Aviation > Games and Flight Sims


Games and Flight Sims Topics related to Red Baron, Dawn Patrol and other WWI aviation games


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Old 28 August 2009, 05:21 AM #91 (permalink)
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I did get a reply from support yesterday and then simply re-tried registering. The day I got the game, whatever server they have that sends out confirmation e-mails must have been down because I got the confirmation yesterday about 30 seconds after I registered. I have not had any problem logging into the game or running it since.

Although they seem to have fixed most of their server connection problems, I'm still concerned about having to connect to their server. Many of the best flight sims are still played a decade after they are released, but with a server connection required, Rise Of Flight can only be played so long as neoqb stays in business and keeps their server running. In a way that makes me leery of buying more planes from them. I can still fly the planes I bought for Combat Flight Simulator 3 anytime I want even though Microsoft has long ago ended ongoing support for the game. With Rise of Flight, I just don't know how the future of the game will go.

I realize I'm worrying about things that are years down the line, but I do see potential in this game and in years down the line, it might be a top notch game. As has been mentioned, the campaigns seem a bit sparse, but the flight models feel very realistic (although never having flown a bi-plane I can't say for sure if the models are correct.) The graphics are gorgeous. Anyone that really wants to know what it was like to actually fly one of the aircraft available should give this game a try.

I've been flying with the engine controls set on auto. I can easily see how many pilots got shot down without ever seeing their enemy, just keeping the engine happy is almost a full time job. So far my favorite aircraft is the Albatros. The forward visibility in the plane is excellent and I've found a way to whip the plane around in a 360 so fast that the sight on my wide screen monitor actually makes me a bit dizzy. I lose altitude in the manuver though and the aircraft is not much of a climber but such limitations are what makes flying these aircraft so interesting.

Does anyone know if the Albatros's wing spar problems are modeled in the game? I'm a bit hesitant to do any steep dives in the aircraft. I have to keep in mind that it's just a game and it's ok for me to see if the plane will come apart!

So for anyone whose primary concern is the flight model and detail of the plane, Rise of Flight is worth looking into. In time perhaps there will be more content in terms of the campaign, but that area still seems a bit underdeveloped for now.
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Old 28 August 2009, 06:08 AM #92 (permalink)
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The albatros's wing spar problems are NOT modeled in the game. While the Albatros can't dive quite as hard as the Fokker D.VII, it comes very close.

On a disappointing note, you can dive the Albatros D.V to 300kph and pull out if your careful. If you try this with the SE5a, you'll over-rev your engine and it will die. It doesn't matter if your Woolsey Viper is at full revs, idle or turned off, push it up towards 300kph and its stuffed.

This sadly means that even the D.V in ROF can outdive it...

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Old 28 August 2009, 06:45 AM #93 (permalink)
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Hmm.. hopefully, they'll patch the SE5a. Historical records indicate it was a very dependable aircraft with some clear advantages in combat that the game is not capturing.

I try to be forgiving on some aspects of realism, there's just so much information out there, but I think that when an Albatros tries to dive away from an SE5a, the German plane should have to deal with the risk of the manuver as well as the fact that the SE5a is faster in a dive. Such factors had an important impact on the air war and why the Germans were trying to replace the Albatros by the end of the conflict.
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Old 28 August 2009, 07:49 AM #94 (permalink)
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Glad to see you've had some success, Blackclaw.

I recommend you take the Alb up and beat the hell out of it! Try to tear the wings off, see how low you can pull off a split S, over-rev the engine and see how long it continues running, get in and out of spins, see how long it takes to overheat, turn off the engine and practice aerial restarts or see how far you can glide and work on emergency field selection and dead-stick landings, etc. That's how you learn the plane. So you destroy a zillion in the process; that's part of the fun! After learning these limitations they'll become second nature, which will be less to think about when people start shooting at you.
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Old 28 August 2009, 10:28 AM #95 (permalink)
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Quote:
Originally Posted by totalspoon View Post
The albatros's wing spar problems are NOT modeled in the game. While the Albatros can't dive quite as hard as the Fokker D.VII, it comes very close.

On a disappointing note, you can dive the Albatros D.V to 300kph and pull out if your careful. If you try this with the SE5a, you'll over-rev your engine and it will die. It doesn't matter if your Woolsey Viper is at full revs, idle or turned off, push it up towards 300kph and its stuffed.

This sadly means that even the D.V in ROF can outdive it...

Spoon
I cant dive Albatros to 300kph without engine dieing. 300kph is limit (in albatros) where you lose ailerons. SE5a can do slightly over 350kph without damaging it (except engine which dies too fast)
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