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| Games and Flight Sims Topics related to Red Baron, Dawn Patrol and other WWI aviation games |
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14 July 2009, 10:59 AM
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#71 (permalink)
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Two-seater Pilot
Join Date: Nov 2003
Posts: 190
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You won't regret it..It works well with other Flight Sims ( esp. Il-2 Forgotten Battles.)!Also it has a good support system available by phone that will help you work thru glitches.
BTW- I'm assuming RoF will continue to improve the interface between itself & Track IR. The new patch has gone a ways in improvement already.
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15 July 2009, 05:47 AM
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#72 (permalink)
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Two-seater Pilot
Join Date: Dec 2006
Location: Bad Saulgau, Germany
Posts: 208
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hhhmm finally to me it seems that this game is not worth itīs money (at the moment). I watched the process of this game in the internet for years and years and now iīm really wondering what the heck these guys from Russia were doing all this long time. When watching these videos on youtube i also thought that the game just has a beta state. Itīs so sad to me. I really was looking forward to this game because for people like me itīs the only way to come that close to this great time of flying. ....
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Best greetings
Armin
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15 July 2009, 07:22 AM
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#73 (permalink)
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Observer
Join Date: Nov 2004
Posts: 24
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Quote:
Originally Posted by vonSchaller
hhhmm finally to me it seems that this game is not worth itīs money (at the moment). I watched the process of this game in the internet for years and years and now iīm really wondering what the heck these guys from Russia were doing all this long time.....
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It's true that content is rather bare bones at this point, but I totally understand what the devs have been working on all this time. The vids and screens don't convey what it is like to fly these crates. What they have been working on is a game engine that delivers the most convincing simulation of actual flight than any game I have ever played. It is really quite an achievement and can only be experienced when you actually fly this sim.
In addition to the flight model the areas where this sim really shines is in the models of the planes themselves, the damage model, and the geography you fly over. All this is done on a level that brings RoF in a class of its own. No other WW1 combat flight sim even approaches what Neoqb has done here.
Honestly I can't comment on the missions that the game does have because I haven't flown any LOL! I have been totally consumed just training in my SPAD and taking some practice rounds with the Fly Now portion of the game, trying out the other planes.
Overall my impression of RoF is that we have the most exciting offering in the WW1 air combat genre since Red Baron. Even though it is not wholly fleshed out it is still a blast to fly and I can only see it getting better from here.
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15 July 2009, 01:28 PM
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#74 (permalink)
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Two-seater Pilot
Join Date: Jan 2006
Location: United States
Posts: 240
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I am so glad to see that the comments on here are all very informative, and point out pluses and minuses with civility. The concerns I expressed were to show that if you're looking for the ease of IL-2, this game, as it is now, ain't it. Disappointed? Yeah, I was, but I've put it into perspective.
I was soooo anxious to get another WW 1 game that I popped for it without waiting for feedback. Down the road, with a newer PC and updates from Neoqb, it will hopefully reach its full potential. I don't regret buying it- we need to show designers that there IS a market for these kind of games, lest we get overrun with Transformers V. 50 and Grand Theft Auto V. 42.
Now I'm back to First Eagles, which to me was like RB IV. And of course my beloved IL-2. But one day I hope I'll sit down behind my PC and take off into the wild blue yonder with Rise of Flight.
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15 July 2009, 11:41 PM
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#75 (permalink)
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Observer
Join Date: Feb 2009
Posts: 73
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I totally agree Toadvine. Those looking for alot of single player content will be disappointed with the game as is, and hopefully that will be fixed, but when you do get flying and fighting, no other game matches it.
The damage model is amazing. I had a bump with an Albatros (he came up under my wheels). We both flew apart and I seemed fine, turned to get on his tail. He pulled a fairly low G turn back toward me and his top-right wing just buckled and fell away at the wing root. That is one of a few instances I have seen of minor damage becoming worse due to wind & G forces.
All in all a brilliant WWI sim engine. Let's just hope they fill it out!
S!
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"Yn y Nwyfre yn Hedfan"
"Hovering in the Heavens"
No. 10 RNAS / No. 210 RAF motto
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17 July 2009, 07:19 AM
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#76 (permalink)
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Forum Ace
Join Date: Aug 1998
Location: Nijmegen
Posts: 850
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Having seen a few videos of RoF now, I must say that I am amazed by the number of victories that occur by shooting off one or more wings!
As a matter of fact, I've not seen any other type of win. Considering this, it's hard to call that realistic. Plenty of pilots survived one or more downings in their careers and if shooting off the wings was so common, the air crew fatalities would have been far higher...
Personally I usually don't play online. I'd like it I guess, but lack the time. Offline singleplay is my game and because of that, RoF is not for me. It has little to offer. Having completed an RB3D career with VonTom's CM and WFP 6 that allows you a 100 different planes in the game throughout 1915-1918, I could never fall for a sim that has less than 10 planes in it. As a matter of fact, I've been considering OFF for CFS3, but that too lacks in plane content if you ask me.
Kind regards,
Reinout
__________________
"Despite living in a country where soft drugs, prostitution, euthanasia and gay-marriage are all legal, I've never felt any inclination towards any of the four."
R.Hubbers, 2004.
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17 July 2009, 07:57 AM
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#77 (permalink)
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Observer
Join Date: Nov 2004
Posts: 24
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Holy Cow! The TiR 5 truly is an amazing piece of flight sim hardware. I just got mine the mail yesterday, unwrapped it and plugged it in.
I was flying around the Albatros in one of the single missions and the next thing I knew it was 1am! Playing and flying with TiR opens up a whole other dimension to an already stellar flight model. The sense of flight in RoF was always the best I have experienced in PC gaming but now it is really off the charts!
It does take some setting up and getting use to. Until I learned to relax with this new input system it was giving me a kind of pain in my neck. Trying to control the fluid viewing exclusively with my head put some tension in my neck muscles. But then I learned to relax with it and get use to using not only my neck but my whole body and things really started to fall in place. Not only turning and twisting your neck but actually leaning your body forward, backward, and side to side will mimic corresponding movements in game.
The only time TiR actually is working is while your are flying in game, in first person view, sitting in the cockpit. Once you hit outside view the game controls like it always did. So if you want to take a break from the TiR you can. It doesn't work during cut scenes or in the menus, just when you're in game.
Overall I would say the TiR is the most significant piece of hardware to come along for flight sims since the joystick. If you can afford the outlay it really is "the only way to fly."
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17 July 2009, 08:27 AM
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#78 (permalink)
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Forum Ace
Contributor
Join Date: Aug 2002
Location: Naples, FL
Posts: 640
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Quote:
Originally Posted by Reinout
Having seen a few videos of RoF now, I must say that I am amazed by the number of victories that occur by shooting off one or more wings!
As a matter of fact, I've not seen any other type of win. Considering this, it's hard to call that realistic. Plenty of pilots survived one or more downings in their careers and if shooting off the wings was so common, the air crew fatalities would have been far higher...
Personally I usually don't play online. I'd like it I guess, but lack the time. Offline singleplay is my game and because of that, RoF is not for me. It has little to offer. Having completed an RB3D career with VonTom's CM and WFP 6 that allows you a 100 different planes in the game throughout 1915-1918, I could never fall for a sim that has less than 10 planes in it. As a matter of fact, I've been considering OFF for CFS3, but that too lacks in plane content if you ask me.
Kind regards,
Reinout
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You are right Reinout, wings always coming off isn't realistic, but neither is flying 100 different plane types during a campaign! It's all what one is willing to accept, I guess.
Still, having personally flown RoF (offline only, so far) I've seen more than just wings come off. I've seen flamers, mid-air explosions, forced landings, crash landings, and planes that just slanted away due to pilot kills or destroyed controls. Regardless, no matter how utterly advanced the RoF FMs are beyond any other WW1 sim, there are only four flyables at the moment, and I doubt there will ever be 100! OFF has somewhere near 40 and I doubt they'll make it to 100, either. Mind you, I'd love to have 100 flyables in RoF! If they ever put out a Gotha, though, I'll take it and go quietly on my way.
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JFM
Jim Miller
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17 July 2009, 08:46 AM
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#79 (permalink)
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Forum Ace
Join Date: Aug 1998
Location: Nijmegen
Posts: 850
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Quote:
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You are right Reinout, wings always coming off isn't realistic, but neither is flying 100 different plane types during a campaign! It's all what one is willing to accept, I guess.
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I don't believe I specifically said I flew 100 different planes, but I could have made it more obvious what I meant: WFP allows for 100 different planes in the sim, but these are not all flyable and are of course divided between Entente and German aircraft. The beauty of the system was that when you start flying Eindeckers in August 1915, you would find lumbering enemy Voisins, Farmans and Caudrons on your turf. As the war progresses, these old aircraft are replaced by better types, like the Nieuport 10, DH2 etc. This continues into 1918, allowing for more different types of plane to be encountered and flown. You can fly certain rare types like the Pfalz E.I, the Fokker D.II, the Bristol Scout and the Sopwith Dolphin. They even included the ability to fly multi-seaters, though I never tried that. Anyway, you could feel the air war progressing, which is something RoF cannot give me at the moment. Perhaps it will get better in a few years' time - but not now. OFF is probably a decent investment for me because the only alternative is to relive the nightmare of installing a heavily patched and shaky RB3D on XP or Vista machines...  You'd have to be a computer wizard to get it running consistently and without it breaking down after a few missions - I'm not into that kind of wizardry I'm afraid.
But your points on other ways of shooting down an opponent in RoF are well taken of course.
Kind regards,
Reinout
__________________
"Despite living in a country where soft drugs, prostitution, euthanasia and gay-marriage are all legal, I've never felt any inclination towards any of the four."
R.Hubbers, 2004.
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17 July 2009, 09:17 AM
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#80 (permalink)
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Forum Ace
Contributor
Join Date: Aug 2002
Location: Naples, FL
Posts: 640
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Hi, Reinout,
Thanks for that clarification. I would love to see all you described in RoF someday. I used to enjoy RB3D but I shelved it about 5 years ago for reasons you mentioned. Today it's a Southpark cartoon compared to RoF but RoF is not nearly as inclusive. Too bad we couldn't meld the best of each, eh?
If you have a CFS3 lying around or installed then OFF may work for you. It has a lot more content than RoF does at the moment and they are working on new planes and improvements. They've dropped the price of OFF to thirty dollars, although be advised the shipping is a usury-esque nine bucks.
__________________
JFM
Jim Miller
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