Wings of War
is a card based game. There is a card with an image of your airplane that you put on the table to show its location (or you can use a miniature). You then choose from a selection of arrow cards which show how your card/miniature moves.
There are alignment indicators that help you correctly orient the arrow card to your airplane then advance it to the end of the arrow. Once your mini/airplane card is moved, you return the arrow card back into your hand.
To keep the planes with the better selection of arrows from winning every time, you plan three moves at a time, creating a lot of unpredictability by the end of those three turns.
If your plane is pointing at an enemy card, you use a ruler to determine how many hit cards he draws. The hit cards then determine the damage you've inflicted.
It just doesn't get much more elegant than Wings of War
Originally Posted by Balloon_Buster
I guess I'm more into flight sims.
I trimmed down Wings of War
so it's simpler and faster to play. I eliminated the need for luck by adding deflection shooting and "energy" tactics. I found this version useful for teaching aerial tactics to those who find flight sims too difficult to master.
You can read about these efforts here: