The Aerodrome Home Page
Aces of WWI
Aircraft of WWI
Books and Film
The Aerodrome Forum
Sign the Guestbook
Help
Links to Other Sites
Medals and Decorations
The Aerodrome News
Search The Aerodrome
Today in History
The Aerodrome Forum

Learn how to remove ads

Go Back   The Aerodrome Forum > WWI Aviation > Other WWI Aviation


Other WWI Aviation Airfields, equipment, tactics, uniforms and all other WWI aviation topics


Welcome to The Aerodrome Forum, an online community where you can discuss WWI aviation with thousands of other members from around the world. To gain full access to the Forum you must register for a free account. As a registered member you will be able to:
  • Post messages and search the Forum

  • Privately communicate with other members

  • Participate in live chat sessions other members

  • View images by talented aviation artists in our Gallery

  • Buy, sell or trade items in our Classified Ads
All this and much more is available to you absolutely free when you register for an account, so sign up today! If you have any problems with the registration process or your account login, please contact us.

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 12 November 2009, 06:24 AM   #21 (permalink)
Forum Ace
 
Epee's Avatar
 
Join Date: Jul 2004
Posts: 545
In the First World War defensive armament was MUCH closer in lethality to offensive armament than it was in WW2.

The flexguns often enjoyed a higher rate of fire thanks to needing no syncronizer and due to having a dedicated gunner (at least for the duration of the engagement) Lewis guns had quicker and more positive reloads.

Where the equation starts falling apart is when the gun fires across the axis of the line of flight. Wind buffeting of the gun will make true aiming impossible and the simple act of pointing the gun tiring while the airspeed will act as a hurricane force crosswind on the trajectory of the bullets. Small wonder then that two-seaters flying alongside one another, hammering away like two ships-of-the-line, was so ineffective. Under such conditions effective range would be limited to whites-of-the-eyes close.
Epee is offline  
Old 12 November 2009, 06:34 AM   #22 (permalink)
Shot Down
 
Join Date: Feb 2009
Posts: 3,612
 
Quote:
Originally Posted by Epee View Post
In the First World War defensive armament was MUCH closer in lethality to offensive armament than it was in WW2.

The flexguns often enjoyed a higher rate of fire thanks to needing no syncronizer and due to having a dedicated gunner (at least for the duration of the engagement) Lewis guns had quicker and more positive reloads.

Where the equation starts falling apart is when the gun fires across the axis of the line of flight. Wind buffeting of the gun will make true aiming impossible and the simple act of pointing the gun tiring while the airspeed will act as a hurricane force crosswind on the trajectory of the bullets. Small wonder then that two-seaters flying alongside one another, hammering away like two ships-of-the-line, was so ineffective. Under such conditions effective range would be limited to whites-of-the-eyes close.
Hi Epee,

Whilst not disagreeing I think your anology to 'ship's of the line' is a bit out---effectiveness wise!

Those old sailing ship's were actually most lethal and the destructive effect of naval gunnery in those days was awesome in the extreme.

But i'm not trying to drift off topic ---honest

Dave.
bristol scout is offline  
Old 12 November 2009, 06:40 AM   #23 (permalink)
Scout Pilot
 
Join Date: Apr 2009
Location: Manchester
Posts: 416
 

My Gallery
Quote:
Originally Posted by Epee View Post
In the First World War defensive armament was MUCH closer in lethality to offensive armament than it was in WW2.

The flexguns often enjoyed a higher rate of fire thanks to needing no syncronizer and due to having a dedicated gunner (at least for the duration of the engagement) Lewis guns had quicker and more positive reloads.

Where the equation starts falling apart is when the gun fires across the axis of the line of flight. Wind buffeting of the gun will make true aiming impossible and the simple act of pointing the gun tiring while the airspeed will act as a hurricane force crosswind on the trajectory of the bullets. Small wonder then that two-seaters flying alongside one another, hammering away like two ships-of-the-line, was so ineffective. Under such conditions effective range would be limited to whites-of-the-eyes close.
My guess is, it would be difficult if not impossible to account for all those factors in a game

Dave,
High sea your point
Terrencejones is offline  
Old 12 November 2009, 06:46 AM   #24 (permalink)
Forum Ace
 
Lufbery's Avatar
 
Join Date: Jul 1999
Location: Harrisburg, PA
Posts: 2,515
 
McCudden wasn't the only one. Most of the memoirs I've read indicate that fighter pilots had a very healthy respect for two-seaters. The Allied pilots were especially wary of German two-seaters with a "tunnel gun," or a gun that fired down through the floor of the rear fuselage.

Regards,
__________________
Drew Ames

"Drew can talk -- by Jove, how the man can talk!" -- James Norman Hall in "High Adventure"
Lufbery is offline  
Old 12 November 2009, 07:53 AM   #25 (permalink)
Forum Ace
 
Epee's Avatar
 
Join Date: Jul 2004
Posts: 545
Quote:
Originally Posted by bristol scout View Post
Hi Epee,

Whilst not disagreeing I think your anology to 'ship's of the line' is a bit out---effectiveness wise!

Those old sailing ship's were actually most lethal and the destructive effect of naval gunnery in those days was awesome in the extreme.

But i'm not trying to drift off topic ---honest

Dave.
I didn't mean to imply that ships-of-the-line were ineffective. Rather I intended to point out that for two-seater aircraft to fight in that style were ineffective.

While I doubt that this scenario happened much in the last years of the war it was one school of thought on air combat in the 1914-1915 period.


Just a quick addition:
I ran some numbers using top-off-the-head figures and the wind deflection looks like this; 60 mph airspeed, 90 degees to co-altitude target equals 12" off at 100yrds (not too bad) 54" off at 200yrds (gets bad real quick). Increases in speed result in proportionately increasing amounts of deflection.

Last edited by Epee; 12 November 2009 at 08:32 AM.
Epee is offline  
Old 12 November 2009, 08:38 AM   #26 (permalink)
Scout Pilot
 
Join Date: Apr 2009
Location: Manchester
Posts: 416
 

My Gallery
Quote:
Originally Posted by Epee View Post
Just a quick addition:
I ran some numbers using top-off-the-head figures and the wind deflection looks like this; 60 mph airspeed, 90 degees to co-altitude target equals 12" off at 100yrds (not too bad) 54" off at 200yrds (gets bad real quick). Increases in speed result in proportionately increasing amounts of deflection.
You should send this to one of them game producers

Terry
Terrencejones is offline  
Old 12 November 2009, 09:50 AM   #27 (permalink)
Two-seater Pilot
 
Join Date: Jul 2007
Location: Fort Collins, CO
Posts: 264
 
Quote:
Originally Posted by Terrencejones
You should send this to one of them game producers
Maybe, for the purpose of a game, have the effectiveness of flexible fire decline (exponentially? linearly? quadratically?) as the gun is angled further and further from the direction of flight. Of course, it would be some sort of handicap that is counteracted by shorter ranges or increased experience...

I certainly would imagine that an experienced gunner would get the "feel" of these weird leading problems and would become (almost? more?) deadly than a fixed forward gun. I haven't seen a lot of WWI observer books out there, though, to get some personal idea of the learning curve or what it took to bring down a fighter, have you?
sightreader is offline  
Old 12 November 2009, 11:19 AM   #28 (permalink)
Scout Pilot
 
Join Date: Feb 2007
Posts: 325
 
"... WWI observer books out there..."

This is the only one that comes to my mind:
World War I Aviation Book Reviews
dglewwe is offline  
Old 12 November 2009, 12:40 PM   #29 (permalink)
Observer
 
Join Date: Nov 2007
Posts: 44
 
Video games don't tell the whole story. If you dive out of the sun and fire at the enemy within a certain range, the equations mean next to nothing. Airplanes moving at 100 mph firing bullets at the speed of sound are going to hit the target before it can turn. They weren't shooting Red Rider bb guns.
john-paul2 is offline  
Old 12 November 2009, 01:14 PM   #30 (permalink)
Shot Down
 
Join Date: Feb 2009
Posts: 3,612
 
Quote:
Originally Posted by john-paul2 View Post
Video games don't tell the whole story. If you dive out of the sun and fire at the enemy within a certain range, the equations mean next to nothing. Airplanes moving at 100 mph firing bullets at the speed of sound are going to hit the target before it can turn. They weren't shooting Red Rider bb guns.
You are dead right JP---although not on the speed of sound bit I feel--but certainly on the rest----and something else to take into account (understand I know nothing about computer Games) is the fact that the Lewis was prone to jamming--it's spring feed magazine was delicate and capricious! I wonder if games makers (or whatever they are called) factor in as much realism as they think?

I am open to be educated though....

Dave.
bristol scout is offline  
Closed Thread

Bookmarks



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
German AA Effectiveness at Altitude stephen Other WWI Aviation 24 31 May 2007 02:10 PM
Aeleron effectiveness (especially British) JG1Schorner Aircraft 9 5 February 2007 12:04 AM
Aileron Effectiveness Pips Other WWI Aviation 6 7 March 2006 03:16 PM
Effectiveness of Observer Fire vs Pilots FireI'm s BobE Other WWI Aviation 12 20 January 2003 05:15 AM
Camouflage Effectiveness kenderoz Aircraft 9 17 March 2002 10:11 AM


All times are GMT -8. The time now is 06:36 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.5.1 PL1
Copyright ©1997 - 2012 The Aerodrome