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Originally Posted by Terrencejones
You should send this to one of them game producers 
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Maybe, for the purpose of a game, have the effectiveness of flexible fire decline
(exponentially? linearly? quadratically?) as the gun is angled further and further from the direction of flight. Of course, it would be some sort of handicap that is counteracted by shorter ranges or increased experience...
I certainly would imagine that an experienced gunner would get the "feel" of these weird leading problems and would become
(almost? more?) deadly than a fixed forward gun. I haven't seen a lot of WWI observer books out there, though, to get some personal idea of the learning curve or what it took to bring down a fighter, have you?